Struct libsm64::LevelTriangle[][src]

#[repr(C)]
pub struct LevelTriangle { pub kind: Surface, pub force: i16, pub terrain: Terrain, pub vertices: (Point3<i16>, Point3<i16>, Point3<i16>), }
Expand description

A level triangle, the main building block of the collision geometry

Fields

kind: Surface

The type of surface

force: i16terrain: Terrain

The type of terrain

vertices: (Point3<i16>, Point3<i16>, Point3<i16>)

The verticies of the triangle. Super Mario 64 using integer math for its collision detection expect to have to scale your vertexes appropriately to use them for level geometry

Note: The order of the verticies is important, Mario will only collide with the front face of the geometry

Trait Implementations

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