Struct libsm64::MarioState[][src]

pub struct MarioState {
    pub position: Point3<f32>,
    pub velocity: Point3<f32>,
    pub face_angle: f32,
    pub health: i16,
}
Expand description

Mario’s state after a tick of logic

Fields

position: Point3<f32>

The position of Mario in 3D space

velocity: Point3<f32>

The velocity of Mario on each axis

face_angle: f32

The direction Mario is facing

health: i16

Mario’s current health

Trait Implementations

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