Struct libsm64::MarioVertex[][src]

pub struct MarioVertex {
    pub position: Point3<f32>,
    pub normal: Point3<f32>,
    pub color: Color,
    pub uv: Point2<f32>,
}
Expand description

A vertex that makes up Mario’s model

Fields

position: Point3<f32>

The position of the vertex

normal: Point3<f32>

The normal of the vertex

color: Color

The color of the vertex

uv: Point2<f32>

The texture coordinate of the vertex

Trait Implementations

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The type returned in the event of a conversion error.

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Performs the conversion.