Struct libsm64::Texture [−][src]
pub struct Texture {
pub data: &'static [u8],
pub width: u32,
pub height: u32,
}
Expand description
A texture atlas that can be applied to the Mario geometry
Fields
data: &'static [u8]
8-bit RGBA values
width: u32
The width of the texture
height: u32
The height of the texture