Struct libsm64::Mario[][src]

pub struct Mario { /* fields omitted */ }
Expand description

A instance of Mario that can be controlled

Implementations

Advance the Mario simulation ahead by 1 frame, should be called 30 times per second

Mario’s geometry as of the current tick

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.