Struct libsm64::MarioGeometry [−][src]
pub struct MarioGeometry { /* fields omitted */ }
Expand description
Mario’s geometry
Implementations
The geometry represented as a series of vertices, every 3 verticies is a new triangle. Includes position, normal, color, and texture coordinates
The geometry represented as a series of triangles. Includes position, normal, color, and texture coordinates
Trait Implementations
Performs the conversion.