Struct libsm64::MarioGeometry[][src]

pub struct MarioGeometry { /* fields omitted */ }
Expand description

Mario’s geometry

Implementations

The geometry represented as a series of vertices, every 3 verticies is a new triangle. Includes position, normal, color, and texture coordinates

The geometry represented as a series of triangles. Includes position, normal, color, and texture coordinates

The position elements of Mario’s verticies

The normal elements of Mario’s verticies

The color elements of Mario’s verticies

The texture coordinate elements of Mario’s verticies

Trait Implementations

Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.