Struct libsm64::Sm64[][src]

pub struct Sm64;
Expand description

The core interface to libsm64

Implementations

Create a new instance of Sm64, requires a Super Mario 64 rom to extra Mario’s texture and animation data from

A texture atlas that can be applied to the Mario geometry

Create a new instancec of Mario that spawns at the point indicated by x/y/z, he must be placed above a surface or an error will be returned

Create a dynamic surface that can have its position and rotation updated at runtime, good for moving platforms

Load the static level geometry, used for collision detection

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.